Hey Duck,
I know that that degree you got in pumping gas doesn't require much of an education in logic and reasoning, but your entire premise to start with is beyond fucktarded.
The reason you trumpet 110 out of 110 is because you are making fun of the people that can't get kids into school. I get that. Over a 5 year period, that means that Oregon's been able to get 22 kids in each class.
Now, the school that you called out was a SEC school. SEC schools are infamous for signing 30+ kids in a class. They laugh at your whole 110 out of 110 argument because they still are getting 22 kids on average in each class.
Now, I know that your brain is probably already hurting trying to keep up, but try a little longer here. If you get 22 kids in each class, you by default will have to have attrition to stay within the 85 scholarship limit. So "some" attrition isn't bad and if you're a high end program you'll probably also have defections to early entry to the NFL, etc. However, if you're losing on average 5 kids per class from that 22, that puts you at an average of 17 kids per class in your program. That right there gets you to 85 on the roster if you have 5 full classes of 17 kids. The reality is that you're most likely not going to have 17 5th year seniors in your program at any point in time so you're going to end up being more heavily skewed to having young kids that are either not ready to play meaningful snaps or are redshirting. This is a great way to find yourself in the perpetual argument of being "young."
The key isn't how many kids you sign ... that means nothing. The key is how many kids are staying in your program and contributing as upper classmen in their 3rd, 4th, and 5th years in the program. Finding the right balance to make sure that you have experienced players while still finding a way to infuse your program with the next line of talent is the tightrope. Nothing knocks you off the tightrope quite like losing players in your program before you're expecting to with either kids transferring, medical retirements, quitting, or more players leaving early than anticipated.